There was a poll a few months back on the Mythic Bastionland asking how many player characters is optimal for a long-running game. And of the 27 responses, the results were pretty stark: As stated by one user: “That’s a strong consensus.” There’s a few reasons for this:
But what if they weren’t heroes, but little better than squires? And what if they weren’t powerful enough to trounce every combat even if there are six of them? And what if you’re running in-person or don’t have qualms about being online with 4-6 players? Glad you asked. But here’s a solution. Enter the VagabondsYou are a vagabond. You want to be a knight and live by the Oath, but no seer has yet found you worthy of knighthood. The knight you served together died yesterday, changing your status from squires to little more than vagrants. To create your vagabond, roll d6+6 for each Virtue. Then roll d6 Guard. Gain a Lesser Feat based on your highest virtue (if tied, choose which Lesser Feat to take):
Then roll for your Property and begin your adventure! For Property, roll d4, d6, d8, d10, d12, and d20:
When you recover GD after combat, recount a time in service to the knight you served, now fallen. Vagabonds gain Renown any time they would gain Glory if they were knights. Vagabonds are not worthy or trusted to lead as a knight are. When encountering a seer, the referee rolls d20 in secret for each vagabond: If the result in equal or lower than that vagabond’s Renown, then the seer finds them worthy of knighthood. Change “Renown” to “Glory” and keep the same score, then obtain all the knight Feats and gain d6 in each Virtue. It’s heavily inspired by the opening of A Knight of the Seven Kingdoms, a young swordsman is without his knightly mentor and now goes about the realm fulfilling the oath (haven’t watched, but I’ve now read all three novellas, highly enjoyed). But this campaign frameworks sprinkles a little bit of Fagin in there as your group will likely feel more like a band of orphans than the Knights of the Round Table. Put there is also a clear path to knighthood: gain Renown, find a seer, hope you’re Worthy to be knighted. It has elements of chance and an admirable goal that unites the group. For formatting perfectionsts like me...there is something I put up on itch.io with it’s own one-pager with the text above and a nifty character sheet to accompany it. If you’d like to support making more Mythic Bastionland stuffs, this is how to do it! MYTHIC VAGABONDS ON ITCH.IOPlus, wouldn’t it just feel nice to print off a handy sheet for the table and one sheet per player and just GO FOR IT? Yeah, we’re all about getting gaming goodness from farm to table real quick. May all your games be Mythic and filled with good players! -Sam Find more Mythic Bastionland greatness on the Syllabus!Looking to add recurring NPC plot threads? Check out Mythic Denizens!The Dreaming Dragonslayer blog is FREE to ALL. If you wanna support this work, browse my itch.io page so you also get a game for your generosity. Contact me directly here if you have any questions or want to tell me something cool. :)
GAME ON! |
WatchDramaDigest
WatchDramaDigest
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Mythic Vagabonds: A Campaign Framework for 4+ Players
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